Article 40222 of comp.sys.cbm: Xref: undergrad.math.uwaterloo.ca comp.sys.cbm:40222 Newsgroups: comp.sys.cbm Path: undergrad.math.uwaterloo.ca!csbruce From: csbruce@ccnga.uwaterloo.ca (Craig Bruce) Subject: Re: SFX, Kar, UUa? Message-ID: Sender: news@undergrad.math.uwaterloo.ca (news spool owner) Nntp-Posting-Host: ccnga.uwaterloo.ca Organization: University of Waterloo, Canada (eh!) References: Date: Wed, 19 Jul 1995 07:39:40 GMT Gregory Edwards wrote: >I was checking out some of the Ace14 files, and Novaterm, and there are >a bunch of files that end in SFX, Uua, and Kar. Are these compression >algrorithms? SFX is a compressed archive and the other two are non-compressed archives. SFX is particularly convenient, since it is actually a Commodore-executable program that will decompress itself when you LOAD and RUN it. (You may have to do this in C64 mode, since these things usually BRK on me in C128 mode). SFX stands for Self-Extracting Archive. UUA/UUE (UUencoded Archive/UUEncoded file), KAR (Kevin's ARchiver), and BCO (Base64 enCOded) are all non-compressed all-text archive formats. In fact, the UUA and BCO files will be about 33% larger than the binary data that they contain (althought there may be small space savings from wholly used disk blocks). The way that I recomment that you decode these is to get ACE-128/64 and use the "uudecode" (for UUA), "unkar" (for KAR), and/or "unbcode" (for BCO). [You can also get the stand-alone C64 program "uuxfer" to decode UUA/UUE files]. To get ACE-128/64, all you have to get are the "ACE14?.SFX" files and run them on your computer. I think it fits on two or three disks and you're supposed to decode the first two SFXs on one disk. Keep on Hackin'! -Craig "It's a standard because _I_ say it is" Bruce csbruce@ccnga.uwaterloo.ca "Yes, but since when has cynicism not been a good predictor of the future?"