SCIBAX DEMO ACADEMY Coded and Designed by Live Fire of Scibax Released on January 1, 1994 Here is the package, and this is one of the best tutorials that I have seen out, and why? I designed it to what I had to go through when I was learning to code, and simplified it all into a package for you. There are 9 lessons in the entire package. All are menu driven with loaders that include graphics,and music while viewing each lesson. I tell you the "How to do" process in such things as: Displaying Logos Displaying Character Sets Displaying Sprites/Creating Sprites and Ripping Sprites Implementing Sprite Sinuses Composing/Ripping/ and Playing Music Horizontal Text Scroller Raster Bars/Rolling Raster Bars Animating Character Font Text Implementing Files into memory You will use a range of utilities such as: Turbo Assembler Monitor $8000 Sprite Ripper Music Ripper Music Composer(Voice Tracker + Docs) Music Analyzer Sprite Editor Final Sinus Maker EB Edit 3.0 (Creates Ansi Text) Character 1x1 font Creater Logo Editor by Cenaturi and more. Not only do you get instruction from the lesson, but you get source code that is VERY WELL exlpained and commented. You get 2 demos in compacted and uncompacted form that demonstrate everything that the lessons cover. Source File for Source Code names are: Scibax Demo 1 _Intro -complete demo code Scibax Demo 2 _Test your knowledge IRQ Source Setup Rasterbar Source Code You get some extra notes that cover Operands and the Microprocessor. You get 5 runable demos that I coded, and you get the source code with those. I included 5 voicetracker tunes for you to use as well. With Scibax Demo 1 you get all the files on disk that I used and created, so you may use the utilities to load them up and view them, and follow the instructions from the lessons to implement into a demo. I feel that this is the best demo tutorial that you will find, with explanantion and extensive help. This is the first level of Assembly Language coding for the C64, and this will give you the start you will need to later design future software such as applications or demos for yourself or others. I want to see more coders out on the Commodore Scene, and so this is my way of giving back to the SCENE. I am positive that you will be demo coding when you complete this package if you put effort into it. If you have any questions, then please contact me at: mcclaug1@muvms6.wvnet.edu *Note There are more materials on disk that I talked about. Steven McClaugherty(Live Fire/Scibax)